![]() One of the big issues with Game Pass until now, at least for new game releases, was that you couldn’t actually pre-load the games on your console. Wrecking Crew is a vapid and empty multiplayer mode that will soon be abandoned by the vast majority of people who try Crackdown 3.The incentive to simply use Game Pass instead of actually buying games on Xbox is increasing. The vaunted cloud destruction doesn’t contribute much either, as the destructible environments aren’t extraordinary by any means. ![]() The rest is just super frantic attempts at locking onto enemies as everyone flies up, down, and around corners. There’s some planning required in picking up enough orbs to build a temporary special ability (the overshield is a better choice than the increased jump height), but that’s the extent of it. Rather, opportunity usually strikes when an opposing player is preoccupied with someone on your team. Multiplayer is fast and unpredictable, yes, but never in ways that seem skillful or strategic. There are only three maps and none of them are particularly distinct from the others. The two modes are nothing more than takes on team deathmatch and control point/domination. The Wrecking Zone five-on-five competitive multiplayer is a chaotic mess, and it often feels like Crackdown in name only. The biggest misstep, however, comes from Crackdown 3‘s other half.
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